RPing a Genecrafter The Mater-Genecrafter
The eldest and most experienced of the three masters, this master overseas all projects and spends most of his time training the three aprentices. He also is the one to control who is and is not aloud into the hall, and sometimes even mates of the aprentices have been told to leave because they let privet hall information get loose. He also does all the orgainsing of public hatchings and any damage control one of their beasts causes. The two other Masters
These two masters continue to learn more about their craft and work as hard as they can until the day they become the Mater-Genecrafter. They do most of the actual creation themselves, and caring for the newborn beasts (if they do not impress to someone). The Senior Aprentice
This is the aprentice who has been at the hall the longest and had the most experience. He is next in line to become a master. His rank is equivalent of a senior journeyman. His dutys include caring for the young and adult beasts and keeping track of stocks and then purchacing any stock the hall is lacking. His studys are compleet enough to become a master, so he spends most his learning hours doing practical work. Middle Aprentice
This aprentice is neither new and green or been here long enough to become a master. They do most of the cleaning within the lab, keeping everything sterile is a full time job! At the same time, he must keep an eye on any incubating experiments when the masters or senior aprentice are not there, do his thearetical study and his pratical lessons. Green Aprentice
The newest aprentice, called "green" because the term is used for newly-broken runners. His dutys inlude helping the mates of the other crafters (and, if he has one, his own mate) with domestic dutys, and 75% of his study is theretical, and most of the pratical is simply watching and taking notes. Relationships within the Hall
Within this hall, everyone is aloud to have a mate if they are legaly old enough to have one. Their mates must either do domestic dutys within the hold or learn to care for the beasts that the crafters create.
There has been times when the crafters themselves have become mates, but as there is often a large age gap between them, it is not as common as you'd think.
It is common though for the aprentices to become mates with the children of the masters. This results in closer ties within the hall, as many are relitives, either by blood or marrige. Most of the new aprentices are unrelated to the hallfolk when they arrive though, as even if the maters children show promise, they need to become journeyman/woman healers (or at least near the time when they are to walk tables) before they are even elidgable, and even then they will have to wait until another master passes. So masters incorage new male aprentices, who may have been without female company for turns, to court their daughters, and encorage their sons to court female aprentices, ensuring that their bloodine stays within the hold. Children
The children of the crafters grow up within the stone walls of the hall and play with strange creatures their parents created. They often show promise within the healer craft, and the slow stream of skilled and smart aprentices from the genehall into the healerhall is more that enough to replace the valuble journeyman/woman healers that are taken, and the healer halls love teaching the young talented children of the genecrafters.
General age ranges. Green Aprentice.
Most new aprentices arrive between the ages of 15 and 25, some as old as 30 (but rarely). Middle Aprentice.
The age at wich the green aprentice becomes the middle vairys, though it is most commonly between the ages of 25 and 40. Senior Aprentice
This aprentice will genraly start this rank between the ages of 35 and 55, though it varies. Masters
This is the rank that takes the longest to pass, if they ever do. They genraly start this rank between the ages of 55 and 70, and 1/3 masters die before they become the new master gene-crafter. Master-Genecrafter
The eldest and most experienced in the hall, they never start this job younger than 80, and the oldest recorded new master genecrafter was 115, though he died not long after when one of his expertiments went wrong and killed him (the experiment was destroyed before the holders knew it ever existed).